Operational railroad management: Players manage real railroad companies and routes, simulating historical railway competition
Unique IPO and stock options: Players draft and invest in company shares, offering strategic investment and dividend opportunities
Track gauge changes and guarantee companies: Dynamic gameplay elements that affect company competition and route development
All track upgrades available from game start: Flexible expansion of railroads and company capabilities
Distinctive train rush mechanic: Trains do not rust, allowing companies to trade in and continue using older models
Summarized by Shop
Designer
Michael Carter Anthony Fryer John Harres Nick Neylon Publisher
GMT Games
Players
2-5
Playtime
150-240 mins
Suggested Age
14 and up
Additional Info
344937/18-india
http://boardgamegeek.com/boardgame/344937/18-india/forums/63
India's railroad history began in 1837 when The Red Hill Railway used the country's first
Players
2-5
Playtime
150-240 minutes
Recommended Age
14 and up
Components
22 x 34 mounted map, 210 track tiles, 125 wooden tokens, 253 cards, 20 company charters, 1 x 20-page rulebook