Players earn points for taking cards, encouraging strategic choices
Whoops cards penalize taking, adding tension and forcing players to act quickly
Clever sequences allow players to slash their score, increasing replayability
Chips can be used to pass cards, keeping players in the game longer
Modern pop culture theme appeals to design-conscious gamers
In No Thanks! every card is worth points—but whoops, points are bad.
On your turn, either take a card or put one of your precious chips on it to pass. The longer you wait, the more tempting the card becomes until someone finally caves. Clever sequences can slash your score, and every chip you hoard keeps you in the game. It’s pure uncut
Players
3-7
Time
20 minutes
Recommended Age
8 years or older
Material
Cardboard
Condition
Uncirculated
Theme
Modern, Pop culture
5.0
22 ratings
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1
Amazing timeless game. I have a different edition but purchased this as part of a set of five Magenta games to give as a housewarming gift.
E
Eric · 10 days ago
Big people pleaser! Some of the wooden tokens are a little wonky but still very playable and the faces on them are fun. I’d recommend watching instructional videos from the QR code rather than the rule book, its more clear that way