D20-based battles: Intense, dice-driven combat for realistic survival scenarios
Ship and pilot degradation: Track both ship damage and pilot aging to ensure survival
Multiple story branches: Changing events and upgrades create a unique, replayable experience
Quick 30-minute playtime: Ideal for short sessions and on-the-go gaming
Includes D20 die, tracking cubes, and damage tokens: All essential components for gameplay
Summarized by Shop
A solo sci-fi survival game of risk, ruin, and the desperate fight to find your way home.
Drifting alone in an endless void, your only hope lies in awakening the mysterious Homelinks—ancient beacons scattered across a hostile galaxy. But every choice ages you. Every battle scars your ship. And every misstep pushes you closer to oblivion.
Players
1
Recommended Age
13+
Playtime
20-30 minutes
Components
1 deck of cards, 1 D20 die, 2 tracking cubes, 20 damage tokens, 14 years
Box Dimensions
6.5 x 5 x 1.5 inches
Summarized by Shop
4.9
38 ratings
5
4
3
2
1
Great Solo game
This is a great solo game. I have a few playthroughs under my belt, and have won once, and lost twice. I purchased the kit that comes with the plastic tokens and the extra pilots and ships, but haven't tried them yet.
B
Bleys · 3 days ago
Almost great. The rough finish on the cards triggers something in my brain that's like a butter knife on a chalkboard. They scrape together, don't slide well, and feel cheap in the hands. I played 11 sessions with the booklet open and following along before I finally won my first game. The first round I was dead within a few draws, and I figured that was a fluke. Did a more thorough shuffle and got a few more draws before dying again. After 5 fast back to back losses, even with checking every mechanic against the booklet, I was starting to see balance issues.
The Homelink cards abilities aren't very exciting, and the Destabilizer and Hypernova Core artifacts are way too strong; the game is nearly impossible to win without them and nearly impossible to lose once you have one of them. Both makes the game trivial and the excitement is gone. At this point, if I'm lucky enough to even be able kill two Overlords without getting one of those 2 artifacts I just quit.
What keeps me playing is the atmosphere. I find myself reading all the words on the cards even when I've basically memorized them, and I love imagining being out there in the void trying to get home. I just wish the actual gameplay was up to that same standard.
I bought the starter pack with the pilot and ship booster and the fancy damage tokens. I love the tokens, but so far I've only played with one of the pilots. I really wanted to love the original game and to play that a while before incorporating the booster, but the game was so difficult the majority of the time that I had to find another pilot and ship combo to try to smooth that out a bit.
J
John · 8 days ago
Such a fun game
Bought this out of a whim: I am pleasantly surprised how much I enjoy this game. Easy to learn mechanics and challenging at the same time.